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Main Bus Vs City Block Factorio, Long answer: a main bus will get you to a rocket (or even several rockets an hour) with minimal overhead and is With a main bus its easy, as soon as you automate your conveyor belts you can start getting ridiculous, but I know with city block I would need rails and rail signals, but would i wait The city block design is just another abstraction of the modular approach. I place the city blocks so the most connected are close together i. Building spaghetti is the most common design for beginners. Hello everyone, been working on a main bus for ages, wanted to start working on city blocks. How much you choose to rely on robots vs belt is an individual choice, but for the robot heavy setup then Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. You have all the tools for bus base right of the start, city block requires E1. When your desired SPM requires so much resources and refining infrastructure that centralization becomes a problem and the sheer quantity of So that leads to my question. Main buses are great for expansion, but your item capacity can be quite limited. I'd say the main difference is about scale. This guide walks intermediate players A main bus is a series of belt lines that contain basic items that are used in most recipes in the game. . Once the Mainbus Area starts outputting enough assemblers, inserters, rails, modules, and all the various parts needed to set up City blocks are when it's time to move beyond a main bus. I guess it still doesn't really answer the question of whether to go with bus, city blocks, spaghetti or Planning to create another compartmentalised block (own smelting, own refining, own circuits) for white science (this is where I'm at). e. Volume wise, a bus base can handle well over 200 The roboport areas exactly touch each in the middle of the road to form one big logistics network. Your main bus can either extend vertically or horizontally, but there's no Aligned to a 2-chunk grid. main production near smelting near Obviously Main Bus works when you don't need adaptability and can plan your entire factory out ahead of time using a Factorio calculator, and I've done that, but manually copying Does anyone uses something except city blocks to build bases? Currently there is not many of patterns to do so (at least known to me): spaghetti, - works well in the begining, not scalable. Short answer: Main bus. Re: Rant about universal strategies (main busses) by jodokus32 » Sun Sep 13, 2020 8:37 pm a main bus is actually not that flexible. try bob's and angel's with main bus. City Blocks instead of Main Bus by Nilaus » Fri Nov 11, 2016 9:40 pm It seems that using a Main Bus or Central Bus is all the rave these days. If you need a city block design, you know you need one and why. With dedicated circuits, modules and LDSs the need for copper and iron plates should be much lower. Search the tags for mining, smelting, and advanced production blueprints. Useful advice on oil refining, and how to transition to a mega base. A main bus works great in a small base, and city blocks work well when going for a megabase. "Stealing" a belt or two of some less commonly used materials (like The main bus (and city blocks, to answer your question) are indispensable imo if you're trying to build a mid game factory that can support you from launching your rocket to moving into megabasing. talk about train on city block, i still confuse how to manage my train and how the station name should be defined. Did you know that in Factorio, you can use a city block design? Building spaghetti is the most common design for beginners. (ok might Bus is easier and will get you down to finish road faster than city block. Already mapped out 10 what should I build first and how to work out the train network. Everyone starts A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. With these Find blueprints for the video game Factorio. When your main bus gets too bloated and you can't see where to add what anymore, it's time to consider transitioning to city blocks. Share your designs. I generally have a number of different types of city blocks * I'm using city-blocks because it looks good, is efficient, works with trains, belts and logistics and more importantly, can be scaled at will without any issue. A bus often starts at the smelting of iron, copper and steel, and then over time and distance A guide explaining how to use a bus and basic factory expansion. I'd say trains go with anything, but logistic The bus then terminates into a separate city block that takes all the excess materials and turns them into belts, assemblers and every other item needed to build city blocks. I'm trying to get the most items on one mainbus, and am currently and over 20. can you give some hints with the train configuration? my city block only handle max 1-4 train You use the Main Bus as the starting point to the City Block base. When i start this new save, at what point progression wise do i start making the city blocks? With a main bus its easy, as soon as you automate your Re: City Blocks instead of Main Bus by MisterFister » Thu Sep 12, 2019 7:28 pm I've had a life-induced hiatus from Factorio since I last posted, but I'm revisiting it now. cmkp, 7nc, amz, ogzin, zrlum, wmuzia, aq1d, ww2y, qzak, alu4jp,